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From Trainers:
Antidote Signet - The Amnoon Oasis Apply Poison - Captain Greywind Barbed Trap - The Amnoon Oasis Barrage - N/A Bestial Pounce - Henge of Denravi, Quarrel Falls Brutal Strike - Fishermen's Haven Call of Haste - Yak's Bend Call of Protection - Lion's Arch Called Shot - Yak's Bend Charm Animal - Ascalon City Choking Gas - Droknar's Forge Comfort Animal - Ascalon City Concussion Shot - Droknar's Forge Crippling Shot - N/A Dibilitating Shot -Lion's Arch Determined Shot - Henge of Denravi, Quarrel Falls Disrupting Lunge - Port Sledge Distracting Shot - Yak's Bend Dodge - Yak's Bend Dryder's Defenses - Marhan's Grotto Dual Shot - Ascalon City Dust Trap - Droknar's Forge Edge of Extinction - Droknar's Forge Energizing Wind - Port Sledge Escape - N/A Favourable Winds - Yak's Bend Feral Lunge - Yak's Bend Ferocious Strike - N/A Fertile Season - Fishermen's Haven Flame Trap - Droknar's Forge Frozen Soil - Marhan's Grotto Greater Conflagration - N/A Healing Spring - Captain Greywind Hunter's Shot - Yak's Bend Ignite Arrows - Ascalon City Incendiary Arrows - N/A Lightning Reflexes - Yak's Bend Maiming Strike - Maguuma Stade Marksmen's Wager [Elite] - Melandru's Arrows - N/A Melandru's Assault - Ice Tooth Cave Melandru's Resiliance - N/A Muddy Terrain - Copperhammer Mines Nature's Renewal - Camp Rankor Oath shot - N/A Otyugh's Cry - Henge of Denravi, Quarrel Falls Penetrating Attack - Yak's Bend Pin Down - Lion's Arch Point Blank Shot - Ascalon City Poison Arrow [Elite] - N/A Power Shot - Ascalon City Practiced Stance - N/A Precision Shot - Droknar's Forge Predator's Pounce - Grendich Courthouse Predatory Season - The Amnoon Oasis Primal Echoes - Copperhammer Mines Punishing Shot - N/A Quick shot - N/A Quickening Zephyr - Yak's Bend Read the Wind - Ascalon City Revive Animal - Ice Tooth Cave Savage Shot - The Amnoon Oasis Scavenger Strike - Maguuma Stade Serpent's Quickness - Spike Trap - N/A Storm Chaser - The Amnoon Oasis Symbosis - Marhan's Grotto Symbiotic Bond - Camp Rankor Throw Dirt - Henge of Denravi, Quarrel Falls Tiger's Fury - Droknar's Forge Troll Unguent - Ascalon City Whirling Defense - Lion's Arch Winnowing - Droknar's Forge Winter - Lion's Arch
From Bosses:
Antidote Signet - N/A Apply Poison - N/A Barbed Trap - N/A Barrage - "Markis" of Iron Mines of Moladune Bestial Pounce - N/A Brutal Strike - N/A Call of Haste - N/A Call of Protection - N/A Called Shot - N/A Charm Animal - N/A Choking Gas - Bone Dragon "Rotscale" in Sanctum Cay Comfort Animal - N/A Concussion Shot - N/A Crippling Shot - N/A Dibilitating Shot - N/A Determined Shot - N/A Disrupting Lunge - N/A Distracting Shot - N/A Dodge - N/A Dryder's Defenses - N/A Dual Shot - Boss of Divinity Coast Dust Trap - N/A Edge of Extinction - N/A Energizing Wind - N/A Escape - N/A Favourable Winds - Feral Lunge - N/A Ferocious Strike - "Thul the Bull" of Spearhead Peak Fertile Season - N/A Flame Trap - N/A Frozen Soil - N/A Greater Conflagration - Boss in Hell's Precipice Healing Spring - N/A Hunter's Shot - N/A Ignite Arrows - N/A Incendiary Arrows - Spider Boss of Ring of Fire Lightning Reflexes - N/A Maiming Strike - N/A Marksmen's Wager [Elite] - Common in the desert missions, Enchanter Boss of Thirsty River, Boss of Elona Reach Melandru's Arrows - "Ulnar Stonehound" of Thunderhead Keep, "Resnar Mountainsight" of Frozen Forest Melandru's Assault - N/A Melandru's Resiliance - Boss of Dragon's Lair Muddy Terrain - N/A Nature's Renewal - N/A Oath shot - Mursaat Boss of Ring of Fire, "Cairn the Relentless" of Abaddon, "Willa the Unpleasant" of Abaddon, "Perfected Cloak" of Thunderhead Keep Otyugh's Cry - N/A Penetrating Attack - Boss of Divinity Coast Pin Down - N/A Point Blank Shot - N/A Poison Arrow [Elite] - "Salani Pillip" of Whitman's Folly Power Shot - N/A Practiced Stance - "Ryk Arrowwing" of Mineral Springs Precision Shot - N/A Predator's Pounce - N/A Predatory Season - N/A Primal Echoes - N/A Punishing Shot - N/A Quick shot - "Maxine Coldstone" of Perdition Rock Quickening Zephyr - N/A Read the Wind - N/A Revive Animal - N/A Savage Shot - N/A Scavenger Strike - N/A Serpent's Quickness - N/A Spike Trap - "Melp the Harpooner" of Watchtower Coast, Ettin Boss "Vulg Painbrain" of Ring of Fire Storm Chaser - N/A Symbosis - N/A Symbiotic Bond - N/A Throw Dirt - N/A Tiger's Fury - N/A Troll Unguent - N/A Whirling Defense - N/A Winnowing - N/A Winter - N/A
From Quests:
Antidote Signet - Trader Versai "Eye of Profit" in Druid's Overlook Apply Poison - N/A Barbed Trap - N/A Barrage - N/A Bestial Pounce - N/A Brutal Strike - N/A Call of Haste - Ivor Trueshot "Charr Reinforcements" in Piken Square Call of Protection - Artemis The Ranger "Stone Summit Beastmasters" in Travelers Vale Called Shot - Gate Guard Hollis "Supplies for the Duke" in Old Ascalon Charm Animal - Master Ranger Nente "Endangered Species" in Old Ascalon Comfort Animal - Master Ranger Nente "Endangered Species" in Old Ascalon Concussion Shot - Watchman Arad "Royal Papers" in Fishermen's Haven Crippling Shot - N/A Dibilitating Shot - N/A Determined Shot - N/A Disrupting Lunge - N/A Distracting Shot - Ivor Trueshot "Charr Reinforcements" in Piken Square Dodge - Master Ranger Nente "The Charr Staging Area" in Old Ascalon Dryder's Defenses - N/A Dual Shot - N/A Dust Trap - Marchena "Ghostly Vengeance" in Augury Rock Edge of Extinction - Watchman Arad "The Lost Princess" in Fishermen's Haven Energizing Wind - N/A Escape - N/A Favourable Winds - Master Ranger Nente "The Charr Patrol" in Old Ascalon Feral Lunge - Master Ranger Nente "The Charr Patrol" in Old Ascalon Ferocious Strike - N/A Fertile Season - N/A Flame Trap - N/A Frozen Soil - N/A Greater Conflagration - N/A Healing Spring - N/A Hunter's Shot - Master Ranger Nente "Endangered Species" in Old Ascalon Ignite Arrows - N/A Incendiary Arrows - N/A Lightning Reflexes - N/A Maiming Strike - N/A Marksmen's Wager [Elite] - N/A Melandru's Arrows - N/A Melandru's Assault - N/A Melandru's Resiliance - N/A Muddy Terrain - N/A Nature's Renewal - N/A Oath shot - N/A Otyugh's Cry - N/A Penetrating Attack - Ambassador Zain "Helping the people of Ascalon" in Old Ascalon Pin Down - N/A Point Blank Shot - N/A Poison Arrow [Elite] - N/A Power Shot - N/A Practiced Stance - N/A Precision Shot - Annelle Fipps "The Forgotten Ones" in Destiny's Gorge Predator's Pounce - N/A Predatory Season - Deep Root "Dropping Eaves" in Ettin's Back Primal Echoes - N/A Punishing Shot - N/A Quick shot - N/A Quickening Zephyr - Master Ranger Nente "The Charr Staging Area" in Old Ascalon Read the Wind - N/A Revive Animal - N/A Savage Shot - Deep Root "Blood And Smoke" in Ettin's Back Scavenger Strike - N/A Serpent's Quickness - N/A Spike Trap - N/A Storm Chaser - Envoy Ero "Mysterious Message" in Druid's Overlook Symbosis - N/A Symbiotic Bond - N/A Throw Dirt - N/A Tiger's Fury - Tirzah "A Belated Betrothal" in Seeker's Passage Troll Unguent - Master Ranger Nente "Endangered Species" in Old Ascalon Whirling Defense - Artemis The Ranger "Stone Summit Beastmasters" in Travelers Vale Winnowing - Jorn Kudebeh "Into the Unknown" in Augury Rock Winter - Artemis The Ranger "Stone Summit Beastmasters" in Travelers Vale
The Ranger profession combines ranged attack with a variety of nature-based skills. Several of the Ranger skills are used in preparation before an attack to apply their effects to bow attacks over the next few seconds - these attacks can be skills - and are known as Preparation skills. These Preparation skills combine well with other skills, such as Dual Shot or Pin Down. Many Rangers choose to specialize in archery, picking a selection of bow-use skills that can be used to devastating effect in combination. Others choose to include some traps to use when an enemy closes.
Rangers have the ability to charm animals to travel with them as companions. A charmed animal will defend its master if attacked, and they can be potent allies. Animals can gain levels, and some even evolve into more powerful types of creature. The evolution attained depends on the habits of the master, and multiple evolutions may occur if the animal stays with the master long term. With an evolved animal to fight alongside, Ranger/Warriors become fearsome opponents, while the companions of a Ranger/Monk benefit from the Monk buffs that can enhance their effectiveness and/or survivability in combat.
Newly created Rangers start with basic armor. Each piece of armor (boots, gloves, vest and pants) provides 20 armor, with the vest also giving +5 to max energy supply and the pants +1 to energy regeneration. New, and better, armor can be crafted as the Ranger gains levels.

The Ranger has access to four Attributes. These are Expertise, Beast Mastery, Marksmanship, amd Wilderness Survival. Expertise is only available if you take Ranger as your primary profession.
Expertise: (Primary Only) Every rank of Expertise reduces energy costs of any Attack skills (including Warrior), Preparation skills, or Traps you use by approximately 4% per rank. With 12 ranks the energy cost will be reduced by about 48%. The Expertise attribute also increases the effectiveness of its linked skills.
Beast Mastery: Beast Mastery increases the effectiveness of skills that affect Ranger animal companions. When a skill description refers to an increase in "base" numbers, these increases do not stack. If a Ranger uses Call of Vitality and Call of Healing at the same time and has Beast Mastery of 12, the animal will receive a total of 16 points damage reduction, 232 bonus health and 4 health healed every second.
Marksmanship: Marksmanship affects your ability to most effectively use linked skills.
Widerness Survival: Wilderness Survival affects the power of linked skills, such as traps, preparation skills, and nature rituals.
For all of the skill descriptions below, you should read text in italics as the value with a linked attribute with 0 ranks and text in bold as the value with a linked attribute with 12 ranks.
 Antidote Signet
Description: Cleanse yourself of poison, disease and blindness. Energy Cost: None. Casting Time: 2 seconds. Recharge Time: 8 seconds. Linked Attribute: None. Skill Type: Signet.
 Called Shot
Description: Shoot an arrow that moves 3 times faster than normal and cannot be "blocked" or "evaded." Energy Cost: 10. Casting Time: Next Attack. Recharge Time: 4 seconds. Linked Attribute: None. Skill Type: Bow Attack.
 Debilitating Shot
Description: If this ranged attack hits, target enemy loses 10 energy. Energy Cost: 10. Casting Time: Next Attack. Recharge Time: 5 seconds. Linked Attribute: None. Skill Type: Bow Attack.
 Distracting Shot
Description: If this ranged attack hits, it interrupts target foe's action but deals only 1/13/17 damage. If that action was a skill, that skill is disabled for an additional 20 seconds. Energy Cost: 5. Casting Time: 3/4 seconds. Recharge Time: 10 seconds. Linked Attribute: Expertise. Increases damage. Skill Type: Bow Attack.
 Dodge
Description: For the next 5 seconds, you move 33% faster and have a 27%/65%/78% chance to "evade" incoming arrows. Dodge ends if you attack. Energy Cost: 5. Casting Time: Instant. Recharge Time: 30 seconds. Linked Attribute: Expertise. Increases chance to evade. Skill Type: Stance.
 Dual Shot
Description: Shoot two arrows simultaneously at target enemy. These arrows deal 25% less damage than normal. Energy Cost: 10. Casting Time: Next Attack. Recharge Time: 5 seconds. Linked Attribute: None. Skill Type: Bow Attack.
 Escape {Elite}
Description: For the next 5/15/19 seconds, you move 25% faster than normal and have a 75% chance to "evade" attacks. Energy Cost: 5. Casting Time: Instant. Recharge Time: 60 seconds. Linked Attribute: Expertise. Increases duration. Skill Type: Stance.
 Lightning Reflexes
Description: For the next 5/10/11 seconds, you have a 75% chance to "evade" melee and arrow attacks and you attack 33% faster. Energy Cost: 10. Casting Time: Instant. Recharge Time: 60 seconds. Linked Attribute: Expertise. Increases duration. Skill Type: Stance.
 Marksman's Wager {Elite}
Description: For the next 12 seconds, you gain 5/9/11 energy each time one of your arrows hits, but lose 10 energy each time one of your arrows miss. Energy Cost: 5. Casting Time: 2 seconds. Recharge Time: 24 seconds. Linked Attribute: Expertise. Increases energy gained. Skill Type: Preparation.
 Oath Shot {Elite}
Description: If this attack hits, all your other bow attacks are recharged. If this attack misses, all your bow attacks are disabled for 10 seconds. With Expertise 8 or less, this skill has a 50% chance to miss. Energy Cost: 10. Casting Time: Next Attack. Recharge Time: 20 seconds. Linked Attribute: Expertise. Affects chance to fail. Skill Type: Bow Attack.
 Point Blank Shot
Description: Fire an arrow that has half the normal range, but strikes for +10/+18/+21 damage. Energy Cost: 10. Casting Time: Next Attack. Recharge Time: 3 seconds. Linked Attribute: Expertise. Increases damage. Skill Type: Bow Attack.
 Practiced Stance {Elite}
Description: For the next 20/32/36 seconds, your preparations are ready 50% faster and last 24%/45%/52% longer. Energy Cost: 5. Casting Time: Instant. Recharge Time: 15 seconds. Linked Attribute: Expertise. Increases duration and duration boost. Skill Type: Stance.
 Quick Shot
Description: Shoot an arrow 2 times faster than normal. Energy Cost: 5. Casting Time: 1 second. Recharge Time: 1 second. Linked Attribute: None. Skill Type: Bow Attack.
 Throw Dirt
Description: Target touched foe and foes adjacent to your target become Blinded for 3/13/16 seconds. Energy Cost: 5. Casting Time: 1 second. Recharge Time: 45 seconds. Linked Attribute: Expertise. Increases duration. Skill Type: Skill.
 Whirling Defense
Description: For the next 8/18/21 seconds, you have a 75% chance to "block" attacks. Whenever you block an arrow this way, adjacent enemies take 5/10/11 piercing damage. Energy Cost: 10. Casting Time: Instant. Recharge Time: 60 seconds. Linked Attribute: Expertise. Increases duration and damage. Skill Type: Stance.
 Apply Poison
Description: For the next 12 seconds, enemies struck by your physical attacks become Poisoned for 3/13/17 seconds. This action is easily interrupted. Energy Cost: 15. Casting Time: 2 seconds. Recharge Time: 12 seconds. Linked Attribute: Wilderness Survival. Increases duration. Skill Type: Preparation.
 Barbed Trap
Description: When Barbed Trap is triggered, all enemies in the area suffer 20/56/68 piercing damage, become Crippled and begin Bleeding for 3/21/27 seconds. Barbed Trap expires after 90 seconds. While activating this skill you are easily interrupted. Energy Cost: 15. Casting Time: 2 seconds. Recharge Time: 20 seconds. Linked Attribute: Wilderness Survival. Increases damage and duration. Skill Type: Trap.
 Choking Gas
Description: For the next 1/10/13 seconds, your arrows deal 1/7/9 more damage and spread Choking Gas on impact. Choking Gas interrupts enemies attempting to cast spells. Energy Cost: 15. Casting Time: 2 seconds. Recharge Time: 24 seconds. Linked Attribute: Wilderness Survival. Increases duration and damage. Skill Type: Preparation.
 Dryder's Defenses
Description: For the next 5/10/12 seconds, you gain 75% chance to evade attacks and 34/55/62 armor against elemental damage. Energy Cost: 5. Casting Time: Instant. Recharge Time: 60 seconds. Linked Attribute: Wilderness Survival. Increases duration and armor. Skill Type: Stance.
 Dust Trap
Description: When Dust Trap is triggered, all enemies in the area are Blinded for 3/9/11 seconds and take 10/56/72 earth damage. While activating this skill, you are easily interrupted. Dust Trap expires after 90 seconds. Energy Cost: 25. Casting Time: 2 seconds. Recharge Time: 30 seconds. Linked Attribute: Wilderness Survival. Increases duration and damage. Skill Type: Trap.
 Flame Trap
Description: When Flame Trap is triggered, for 3 seconds all enemies in the area are struck for 15/27/31 fire damage and set on fire for 1/3/3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted. Energy Cost: 10. Casting Time: 2 seconds. Recharge Time: 20 seconds. Linked Attribute: Wilderness Survival. Increases damage and duration. Skill Type: Trap.
 Frozen Soil
Description: Create a level 1/8/11 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 30/78/94 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 30 seconds. Linked Attribute: Wilderness Survival. Increases spirit level and duration. Skill Type: Nature Ritual.
 Greater Conflagration {Elite}
Description: Create a level 1/8/11 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30/126/158 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 60 seconds. Linked Attribute: Wilderness Survival. Increases spirit level and duration. Skill Type: Nature Ritual.
 Healing Spring
Description: For the next 10 seconds, creatures adjacent to this location are healed for 15/51/63 health every 2 seconds. While activating this skill, you are easily interrupted. Energy Cost: 10. Casting Time: 2 seconds. Recharge Time: 20 seconds. Linked Attribute: Wilderness Survival. Increases healing. Skill Type: Trap.
 Ignite Arrows
Description: For the next 24 seconds, your arrows explode on contact, dealing 3/15/19 fire damage. Energy Cost: 10. Casting Time: 2 seconds. Recharge Time: 12 seconds. Linked Attribute: Wilderness Survival. Increases damage. Skill Type: Preparation.
 Incendiary Arrows {Elite}
Description: For the next 8 seconds, targets struck by your arrows are interrupted and set on fire for 1/3/3 seconds. Energy Cost: 5. Casting Time: 2 seconds. Recharge Time: 24 seconds. Linked Attribute: Wilderness Survival. Increases duration. Skill Type: Preparation.
 Kindle Arrows
Description: For the next 12 seconds, your arrows deal an additional 3/20/26 fire damage. Energy Cost: 5. Casting Time: 2 seconds. Recharge Time: 12 seconds. Linked Attribute: Wilderness Survival. Increases damage. Skill Type: Preparation.
 Melandru's Arrows {Elite}
Description: For the next 18 seconds, your arrows cause Bleeding for 3/21/27 seconds and do +8/+24/+30 damage if they hit a target who is under an Enchantment. Energy Cost: 5. Casting Time: 2 seconds. Recharge Time: 12 seconds. Linked Attribute: Wilderness Survival. Increases duration and damage. Skill Type: Preparation.
 Melandru's Resilience {Elite}
Description: For the next 8/23/28 seconds, you gain +2 health regeneration and +1 energy regeneration for each Condition and Hex you are suffering. Energy Cost: 5. Casting Time: Instant. Recharge Time: 15 seconds. Linked Attribute: Wilderness Survival. Increases duration. Skill Type: Stance.
 Muddy Terrain
Description: Create a level 1/8/11 Spirit. For creatures within its range, all creatures move 10% slower and speed boosts have no effect. This Spirit dies after 30/78/94 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 30 seconds. Linked Attribute: Wilderness Survival. Increases spirit level and duration. Skill Type: Nature Ritual.
 Nature's Renewal
Description: Create a level 1/8/11 Spirit. For creatures within its range, Enchantments and Hexes are removed and take twice as long to cast. This Spirit dies after 30/126/158 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 60 seconds. Linked Attribute: Wilderness Survival. Increases spirit level and duration. Skill Type: Nature Ritual.
 Poison Arrow {Elite}
Description: If Poison Arrow hits, your target becomes Poisoned for 5/17/21 seconds. Energy Cost: 5. Casting Time: Next Attack. Recharge Time: 1 second. Linked Attribute: Wilderness Survival. Increases duration. Skill Type: Bow Attack.
 Quickening Zephyr
Description: Create a level 1/8/11 Spirit. For creatures within its range, all skills recharge twice as fast and cost 30% more energy to cast. This Spirit dies after 30/126/158 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 60 seconds. Linked Attribute: Wilderness Survival. Increases spirit level and duration. Skill Type: Nature Ritual.
 Serpent's Quickness
Description: For the next 15/27/31 seconds, recharge times for your skills are reduced by 33%. This skill ends if your health drops below 50%. Energy Cost: 5. Casting Time: Instant. Recharge Time: 45 seconds. Linked Attribute: Wilderness Survival. Increases duration. Skill Type: Stance.
 Spike Trap {Elite}
Description: When Spike Trap is triggered, all foes in the area take 10/56/72 piercing damage and become Crippled for 3/13/17 seconds and are knocked down. Spike Trap expires after 90 seconds. While activating this skill, you are easily interrupted. Energy Cost: 10. Casting Time: 2 seconds. Recharge Time: 20 seconds. Linked Attribute: Wilderness Survival. Increases damage and duration. Skill Type: Trap.
 Storm Chaser
Description: For the next 8/18/22 seconds, you move 25% faster and gain 1/4/5 energy whenever you take elemental damage. Energy Cost: 10. Casting Time: Instant. Recharge Time: 30 seconds. Linked Attribute: Wilderness Survival. Increases duration and energy gained. Skill Type: Stance.
 Troll Unguent
Description: For the next 10 seconds, you gain health regeneration +3/+9/+11. Energy Cost: 5. Casting Time: 3 seconds. Recharge Time: 10 seconds. Linked Attribute: Wilderness Survival. Increases health regeneration. Skill Type: Skill.
 Winnowing
Description: Create a level 1/8/11 Spirit. For creatures within its range, creatures take 4 additional damage whenever they take physical damage. This Spirit dies after 30/126/158 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 60 seconds. Linked Attribute: Wilderness Survival. Increases spirit level and duration. Skill Type: Nature Ritual.
 Winter
Description: Create a level 1/8/11 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30/126/158 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 60 seconds. Linked Attribute: Wilderness Survival. Increases spirit level and duration. Skill Type: Nature Ritual.
 Barrage {Elite}
Description: All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +1/+13/+17 damage if they hit. Energy Cost: 5. Casting Time: Next Attack. Recharge Time: 1 second. Linked Attribute: Marksmanship. Increases damage. Skill Type: Bow Attack.
 Concussion Shot
Description: If this attack hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5/17/21 seconds. This attack deals only 1/13/17 damage. Energy Cost: 25. Casting Time: 3/4 seconds. Recharge Time: 10 seconds. Linked Attribute: Marksmanship. Increases duration and damage . Skill Type: Bow Attack.
 Crippling Shot {Elite}
Description: If Crippling Shot hits, your target becomes Crippled for 15 seconds. This attack cannot be "blocked" or "evaded." Energy Cost: 10. Casting Time: Next Attack. Recharge Time: 10 seconds. Linked Attribute: Marksmanship. No effect. Skill Type: Bow Attack.
 Determined Shot
Description: If Determined Shot hits, you strike for +3/+15/+19 damage. If Determined Shot fails to hit, all of your attack skills are recharged. Energy Cost: 5. Casting Time: Next Attack. Recharge Time: 10 seconds. Linked Attribute: Marksmanship. Increases damage. Skill Type: Bow Attack.
 Favourable Winds
Description: Create a level 1/8/11 Spirit. For creatures within its range, arrows move twice as fast as normal and deal +6 damage. This Spirit dies after 30/126/158 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 60 seconds. Linked Attribute: Marksmanship. Increases spirit level and duration. Skill Type: Nature Ritual.
 Hunter's Shot
Description: If this attack hits, you strike for +3/+13/+16 damage. If this attacks hits an enemy that is moving or knocked down, that enemy begins Bleeding for 3/21/26 seconds. Energy Cost: 5. Casting Time: Next Attack. Recharge Time: 5 seconds. Linked Attribute: Marksmanship. Increases damage and duration. Skill Type: Bow Attack.
 Penetrating Attack
Description: If Penetration Attack hits, you strike for +3/+15/+19 damage, and this attack has 20% armor penetration. Energy Cost: 10. Casting Time: Next Attack. Recharge Time: 3 seconds. Linked Attribute: Marksmanship. Increases damage. Skill Type: Attack.
 Pin Down
Description: If this attack hits, the target enemy is Crippled for 3/13/16 seconds. Energy Cost: 15. Casting Time: Next Attack. Recharge Time: 15 seconds. Linked Attribute: Marksmanship. Increases duration. Skill Type: Bow Attack.
 Power Shot
Description: If Power Attack hits, you strike for +10/+18/+21 damage. Energy Cost: 10. Casting Time: Next Attack. Recharge Time: 6 seconds. Linked Attribute: Marksmanship. Increases damage. Skill Type: Bow Attack.
 Precision Shot
Description: Precision Shot cannot be "blocked" or "evaded" and strikes for +10/+18/+21 more damage if it hits. This action is easily interrupted. Energy Cost: 10. Casting Time: Next Attack. Recharge Time: 6 seconds. Linked Attribute: Marksmanship. Increases damage. Skill Type: Bow Attack.
 Punishing Shot {Elite}
Description: If Punishing Shot hits, you strike for +10/+18/+21 damage and your target is interrupted. Energy Cost: 10. Casting Time: Next Attack. Recharge Time: 6 seconds. Linked Attribute: Marksmanship. Increases damage. Skill Type: Bow Attack.
 Read the Wind
Description: For the next 12 seconds, your arrows move faster than normal and deal +3/+9/+10 damage. Energy Cost: 5. Casting Time: 2 seconds. Recharge Time: 12 seconds. Linked Attribute: Marksmanship. Increases damage. Skill Type: Preparation.
 Savage Shot
Description: If this attack hits, target enemy's action is interrupted. If that action was a spell, you deal 13/25/29 damage. Energy Cost: 10. Casting Time: Next Attack. Recharge Time: 5 seconds. Linked Attribute: Marksmanship. Increases damage. Skill Type: Bow Attack.
 Bestial Pounce
Description: Your animal companion attempts a Bestial Pounce that deals +5/+17/+21 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. Energy Cost: 5. Casting Time: Instant. Recharge Time: 15 seconds. Linked Attribute: Beast Mastery. Increases Damage. Skill Type: Pet Attack.
 Brutal Strike
Description: If this pet attack hits, it deals +5/+17/+21 damage. If it strikes an enemy whose health is below 50%, that enemy takes an additional +5/+17/+21 damage. Energy Cost: 10. Casting Time: Instant. Recharge Time: 5 seconds. Linked Attribute: Beast Mastery. Increases damage. Skill Type: Pet Attack.
 Call of Haste
Description: For the next 30 seconds, your animal companions have 25% faster attack speed and move 33% faster than normal. Energy Cost: 10. Casting Time: Instant. Recharge Time: 25 seconds. Linked Attribute: Beast Mastery. No effect. Skill Type: Shout.
 Call of Protection
Description: For the next 120 seconds, your animal companions have 1/11/15 base damage reduction. Energy Cost: 5. Casting Time: Instant. Recharge Time: 115 seconds. Linked Attribute: Beast Mastery. Increases damage reduction. Skill Type: Shout.
 Charm Animal
Description: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. Energy Cost: 10. Casting Time: 10 seconds. Recharge Time: None. Linked Attribute: Beast Mastery. No effect. Skill Type: Skill.
 Comfort Animal
Description: Heal your animal companion for 20/87/110 points. If your animal companion is dead, it is resurrected at 10%/48%/61% health and all your skills are disabled for 8 seconds. Energy Cost: 10. Casting Time: 1 second. Recharge Time: 1 second. Linked Attribute: Beast Mastery. Increases healing and percentage of health upon resurrection. Skill Type: Skill.
 Disrupting Lunge
Description: If this pet attack hits, it deals +1/+10/+13 damage. If it strikes an enemy who is using a skill, that skill is interrupted and disabled for 20 seconds. Energy Cost: 5. Casting Time: Instant. Recharge Time: 5 seconds. Linked Attribute: Beast Mastery. Increases damage. Skill Type: Pet Attack.
 Edge of Extinction
Description: Create a level 1/8/11 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 14/43/52 damage to all nearby creatures of the same type. This Spirit dies after 30/126/158 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 60 seconds. Linked Attribute: Beast Mastery. Increases spirit level, duration, and damage. Skill Type: Nature Ritual.
 Energizing Wind
Description: Create a level 1/8/11 Spirit. For creatures within its range, all skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower. This Spirit dies after 30/126/158 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 60 seconds. Linked Attribute: Beast Mastery. Increases spirit level and duration. Skill Type: Nature Ritual.
 Feral Lunge
Description: If this pet attack hits, it deals +5/+17/+21 damage. If the attack strikes an enemy who is attacking, that enemy suffers from Bleeding for +3/+21/+26 seconds. Energy Cost: 5. Casting Time: Next Pet Attack. Recharge Time: 10 seconds. Linked Attribute: Beast Mastery. Increases damage and duration. Skill Type: Pet Attack.
 Ferocious Strike {Elite}
Description: If this pet attack hits, it deals +13/+25/+28 damage, and you gain Adrenaline and 3/9/11 energy. Energy Cost: 5. Casting Time: Next Pet Attack. Recharge Time: 8 seconds. Linked Attribute: Beast Mastery. Increases damage and energy gained. Skill Type: Pet Attack.
 Fertile Season
Description: Create a level 1/8 Spirit. For creatures within its range, every creature's maximum health is increased by 50/290/370 and they gain +15 armor. This Spirit dies after 30/78/62 seconds. Energy Cost: 5. Casting Time: None. Recharge Time: 30 seconds. Linked Attribute: Beast Mastery. Increases spirit level, duration, and health gained. Skill Type: Nature Ritual.
 Maiming Strike
Description: If this pet attack hits, it deals +5/+17/+21 damage. If it strikes a moving enemy, that enemy becomes Crippled for 3/13/17 seconds. Energy Cost: 10. Casting Time: Next Pet Attack. Recharge Time: 10 seconds. Linked Attribute: Beast Mastery. Increases damage and duration. Skill Type: Pet Attack.
 Melandru's Assault
Description: If this pet attack hits, it deals +5/+17/+21 damage. If it strikes an enemy with an Enchantment, that enemy and all adjacent enemies take an additional +5/+17/+21 damage. Energy Cost: 10. Casting Time: None. Recharge Time: 10 seconds. Linked Attribute: Beast Mastery. Increases damage. Skill Type: Pet Attack.
 Otyugh's Cry
Description: All animals within 100 feet become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. This skill has a 50% chance to fail with Beast Mastery 4 or less. Energy Cost: 5. Casting Time: Instant. Recharge Time: 30 seconds. Linked Attribute: Beast Mastery. Affects chance to fail. Skill Type: Shout.
 Predator's Pounce
Description: If this pet attack hit, it deals +5/+17/+21 damage and your pet gains 5/41/53 health. Energy Cost: 5. Casting Time: Instant. Recharge Time: 5 seconds. Linked Attribute: Beast Mastery. Increases damage and health gained. Skill Type: Pet Attack.
 Predatory Season
Description: Create a level 1/8/11 Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30/126/158 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 60 seconds. Linked Attribute: Beast Mastery. Increases spirit level and duration. Skill Type: Nature Ritual.
 Primal Echoes
Description: Create a level 1/8/11 Spirit. For creatures within its range, Signet rings cost 10 energy to use. This Spirit dies after 30/126/158 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 60 seconds. Linked Attribute: Beast Mastery. Increases spirit level and duration. Skill Type: Nature Ritual.
 Revive Animal
Description: Resurrect all nearby allied animal companions. They each come back to life with 50/410/530 health. Energy Cost: 5. Casting Time: 6 seconds. Recharge Time: 20 seconds. Linked Attribute: Beast Mastery. Increases health upon resurrection. Skill Type: Skill.
 Scavenger Strike
Description: If this pet attack hits, it deals +5/+17/+21 damage. If it strikes an enemny suffering from a Condition, that enemy takes an additional +1/+12/+16 damage. Energy Cost: 10. Casting Time: Instant. Recharge Time: 5 seconds. Linked Attribute: Beast mastery. Increases damage. Skill Type: Pet Attack.
 Symbiosis
Description: Create a level 1/8/11 Spirit. For creatures within its range, for each Enchantment on a creature, that creature's maximum health is increased by 27/125/158. This Spirit dies after 30/126/158 seconds. Energy Cost: 5. Casting Time: 5 seconds. Recharge Time: 60 seconds. Linked Attribute: Beast Mastery. Increases spirit level, duration, and health gained. Skill Type: Nature Ritual.
 Symbiotic Bond
Description: For the next 120/264/312 seconds, your animal companion gains +1 health regeneration, and half of any physical damage dealt to your animal companion is redirected to you. Energy Cost: 10. Casting Time: Instant. Recharge Time: 55 seconds. Linked Attribute: Beast Mastery. Increases duration. Skill Type: Stance.
 Tiger's Fury
Description: All your non-attack skills are disabled for 5 seconds. For the next 5/10/11 seconds, you attack 33% faster than normal. Energy Cost: 10. Casting Time: Instant. Recharge Time: 10 seconds. Linked Attribute: Beast Mastery. Increases duration. Skill Type: Stance.
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