Skills

Ranger Skills

From Trainers:

Antidote Signet - The Amnoon Oasis
Apply Poison - Captain Greywind
Barbed Trap - The Amnoon Oasis
Barrage - N/A
Bestial Pounce - Henge of Denravi, Quarrel Falls
Brutal Strike - Fishermen's Haven
Call of Haste - Yak's Bend
Call of Protection - Lion's Arch
Called Shot - Yak's Bend
Charm Animal - Ascalon City
Choking Gas - Droknar's Forge
Comfort Animal - Ascalon City
Concussion Shot - Droknar's Forge
Crippling Shot - N/A
Dibilitating Shot -Lion's Arch
Determined Shot - Henge of Denravi, Quarrel Falls
Disrupting Lunge - Port Sledge
Distracting Shot - Yak's Bend
Dodge - Yak's Bend
Dryder's Defenses - Marhan's Grotto
Dual Shot - Ascalon City
Dust Trap - Droknar's Forge
Edge of Extinction - Droknar's Forge
Energizing Wind - Port Sledge
Escape - N/A
Favourable Winds - Yak's Bend
Feral Lunge - Yak's Bend
Ferocious Strike - N/A
Fertile Season - Fishermen's Haven
Flame Trap - Droknar's Forge
Frozen Soil - Marhan's Grotto
Greater Conflagration - N/A
Healing Spring - Captain Greywind
Hunter's Shot - Yak's Bend
Ignite Arrows - Ascalon City
Incendiary Arrows - N/A
Lightning Reflexes - Yak's Bend
Maiming Strike - Maguuma Stade
Marksmen's Wager [Elite] -
Melandru's Arrows - N/A
Melandru's Assault - Ice Tooth Cave
Melandru's Resiliance - N/A
Muddy Terrain - Copperhammer Mines
Nature's Renewal - Camp Rankor
Oath shot - N/A
Otyugh's Cry - Henge of Denravi, Quarrel Falls
Penetrating Attack - Yak's Bend
Pin Down - Lion's Arch
Point Blank Shot - Ascalon City
Poison Arrow [Elite] - N/A
Power Shot - Ascalon City
Practiced Stance - N/A
Precision Shot - Droknar's Forge
Predator's Pounce - Grendich Courthouse
Predatory Season - The Amnoon Oasis
Primal Echoes - Copperhammer Mines
Punishing Shot - N/A
Quick shot - N/A
Quickening Zephyr - Yak's Bend
Read the Wind - Ascalon City
Revive Animal - Ice Tooth Cave
Savage Shot - The Amnoon Oasis
Scavenger Strike - Maguuma Stade
Serpent's Quickness -
Spike Trap - N/A
Storm Chaser - The Amnoon Oasis
Symbosis - Marhan's Grotto
Symbiotic Bond - Camp Rankor
Throw Dirt - Henge of Denravi, Quarrel Falls
Tiger's Fury - Droknar's Forge
Troll Unguent - Ascalon City
Whirling Defense - Lion's Arch
Winnowing - Droknar's Forge
Winter - Lion's Arch

 

 

From Bosses:

Antidote Signet - N/A
Apply Poison - N/A
Barbed Trap - N/A
Barrage - "Markis" of Iron Mines of Moladune
Bestial Pounce - N/A
Brutal Strike - N/A
Call of Haste - N/A
Call of Protection - N/A
Called Shot - N/A
Charm Animal - N/A
Choking Gas - Bone Dragon "Rotscale" in Sanctum Cay
Comfort Animal - N/A
Concussion Shot - N/A
Crippling Shot - N/A
Dibilitating Shot - N/A
Determined Shot - N/A
Disrupting Lunge - N/A
Distracting Shot - N/A
Dodge - N/A
Dryder's Defenses - N/A
Dual Shot - Boss of Divinity Coast
Dust Trap - N/A
Edge of Extinction - N/A
Energizing Wind - N/A
Escape - N/A
Favourable Winds - Feral Lunge - N/A
Ferocious Strike - "Thul the Bull" of Spearhead Peak
Fertile Season - N/A
Flame Trap - N/A
Frozen Soil - N/A
Greater Conflagration - Boss in Hell's Precipice
Healing Spring - N/A
Hunter's Shot - N/A
Ignite Arrows - N/A
Incendiary Arrows - Spider Boss of Ring of Fire
Lightning Reflexes - N/A
Maiming Strike - N/A
Marksmen's Wager [Elite] - Common in the desert missions, Enchanter Boss of Thirsty River, Boss of Elona Reach
Melandru's Arrows - "Ulnar Stonehound" of Thunderhead Keep, "Resnar Mountainsight" of Frozen Forest
Melandru's Assault - N/A
Melandru's Resiliance - Boss of Dragon's Lair
Muddy Terrain - N/A
Nature's Renewal - N/A
Oath shot - Mursaat Boss of Ring of Fire, "Cairn the Relentless" of Abaddon, "Willa the Unpleasant" of Abaddon, "Perfected Cloak" of Thunderhead Keep
Otyugh's Cry - N/A
Penetrating Attack - Boss of Divinity Coast
Pin Down - N/A
Point Blank Shot - N/A
Poison Arrow [Elite] - "Salani Pillip" of Whitman's Folly
Power Shot - N/A
Practiced Stance - "Ryk Arrowwing" of Mineral Springs
Precision Shot - N/A
Predator's Pounce - N/A
Predatory Season - N/A
Primal Echoes - N/A
Punishing Shot - N/A
Quick shot - "Maxine Coldstone" of Perdition Rock
Quickening Zephyr - N/A
Read the Wind - N/A
Revive Animal - N/A
Savage Shot - N/A
Scavenger Strike - N/A
Serpent's Quickness - N/A
Spike Trap - "Melp the Harpooner" of Watchtower Coast, Ettin Boss "Vulg Painbrain" of Ring of Fire
Storm Chaser - N/A
Symbosis - N/A
Symbiotic Bond - N/A
Throw Dirt - N/A
Tiger's Fury - N/A
Troll Unguent - N/A
Whirling Defense - N/A
Winnowing - N/A
Winter - N/A

 

 

From Quests:

Antidote Signet - Trader Versai "Eye of Profit" in Druid's Overlook
Apply Poison - N/A
Barbed Trap - N/A
Barrage - N/A
Bestial Pounce - N/A
Brutal Strike - N/A
Call of Haste - Ivor Trueshot "Charr Reinforcements" in Piken Square
Call of Protection - Artemis The Ranger "Stone Summit Beastmasters" in Travelers Vale
Called Shot - Gate Guard Hollis "Supplies for the Duke" in Old Ascalon
Charm Animal - Master Ranger Nente "Endangered Species" in Old Ascalon
Comfort Animal - Master Ranger Nente "Endangered Species" in Old Ascalon
Concussion Shot - Watchman Arad "Royal Papers" in Fishermen's Haven
Crippling Shot - N/A
Dibilitating Shot - N/A
Determined Shot - N/A
Disrupting Lunge - N/A
Distracting Shot - Ivor Trueshot "Charr Reinforcements" in Piken Square
Dodge - Master Ranger Nente "The Charr Staging Area" in Old Ascalon
Dryder's Defenses - N/A
Dual Shot - N/A
Dust Trap - Marchena "Ghostly Vengeance" in Augury Rock
Edge of Extinction - Watchman Arad "The Lost Princess" in Fishermen's Haven
Energizing Wind - N/A
Escape - N/A
Favourable Winds - Master Ranger Nente "The Charr Patrol" in Old Ascalon
Feral Lunge - Master Ranger Nente "The Charr Patrol" in Old Ascalon
Ferocious Strike - N/A
Fertile Season - N/A
Flame Trap - N/A
Frozen Soil - N/A
Greater Conflagration - N/A
Healing Spring - N/A
Hunter's Shot - Master Ranger Nente "Endangered Species" in Old Ascalon
Ignite Arrows - N/A
Incendiary Arrows - N/A
Lightning Reflexes - N/A
Maiming Strike - N/A
Marksmen's Wager [Elite] - N/A
Melandru's Arrows - N/A
Melandru's Assault - N/A
Melandru's Resiliance - N/A
Muddy Terrain - N/A
Nature's Renewal - N/A
Oath shot - N/A
Otyugh's Cry - N/A
Penetrating Attack - Ambassador Zain "Helping the people of Ascalon" in Old Ascalon
Pin Down - N/A
Point Blank Shot - N/A
Poison Arrow [Elite] - N/A
Power Shot - N/A
Practiced Stance - N/A
Precision Shot - Annelle Fipps "The Forgotten Ones" in Destiny's Gorge
Predator's Pounce - N/A
Predatory Season - Deep Root "Dropping Eaves" in Ettin's Back
Primal Echoes - N/A
Punishing Shot - N/A
Quick shot - N/A
Quickening Zephyr - Master Ranger Nente "The Charr Staging Area" in Old Ascalon
Read the Wind - N/A
Revive Animal - N/A
Savage Shot - Deep Root "Blood And Smoke" in Ettin's Back
Scavenger Strike - N/A
Serpent's Quickness - N/A
Spike Trap - N/A
Storm Chaser - Envoy Ero "Mysterious Message" in Druid's Overlook
Symbosis - N/A
Symbiotic Bond - N/A
Throw Dirt - N/A
Tiger's Fury - Tirzah "A Belated Betrothal" in Seeker's Passage
Troll Unguent - Master Ranger Nente "Endangered Species" in Old Ascalon
Whirling Defense - Artemis The Ranger "Stone Summit Beastmasters" in Travelers Vale
Winnowing - Jorn Kudebeh "Into the Unknown" in Augury Rock
Winter - Artemis The Ranger "Stone Summit Beastmasters" in Travelers Vale

The Ranger profession combines ranged attack with a variety of nature-based skills. Several of the Ranger skills are used in preparation before an attack to apply their effects to bow attacks over the next few seconds - these attacks can be skills - and are known as Preparation skills. These Preparation skills combine well with other skills, such as Dual Shot or Pin Down. Many Rangers choose to specialize in archery, picking a selection of bow-use skills that can be used to devastating effect in combination. Others choose to include some traps to use when an enemy closes.

Rangers have the ability to charm animals to travel with them as companions. A charmed animal will defend its master if attacked, and they can be potent allies. Animals can gain levels, and some even evolve into more powerful types of creature. The evolution attained depends on the habits of the master, and multiple evolutions may occur if the animal stays with the master long term. With an evolved animal to fight alongside, Ranger/Warriors become fearsome opponents, while the companions of a Ranger/Monk benefit from the Monk buffs that can enhance their effectiveness and/or survivability in combat.

Newly created Rangers start with basic armor. Each piece of armor (boots, gloves, vest and pants) provides 20 armor, with the vest also giving +5 to max energy supply and the pants +1 to energy regeneration. New, and better, armor can be crafted as the Ranger gains levels.





The Ranger has access to four Attributes. These are Expertise, Beast Mastery, Marksmanship, amd Wilderness Survival. Expertise is only available if you take Ranger as your primary profession.

Expertise: (Primary Only) Every rank of Expertise reduces energy costs of any Attack skills (including Warrior), Preparation skills, or Traps you use by approximately 4% per rank. With 12 ranks the energy cost will be reduced by about 48%. The Expertise attribute also increases the effectiveness of its linked skills.

Beast Mastery: Beast Mastery increases the effectiveness of skills that affect Ranger animal companions. When a skill description refers to an increase in "base" numbers, these increases do not stack. If a Ranger uses Call of Vitality and Call of Healing at the same time and has Beast Mastery of 12, the animal will receive a total of 16 points damage reduction, 232 bonus health and 4 health healed every second.

Marksmanship: Marksmanship affects your ability to most effectively use linked skills.

Widerness Survival: Wilderness Survival affects the power of linked skills, such as traps, preparation skills, and nature rituals.


For all of the skill descriptions below, you should read text in italics as the value with a linked attribute with 0 ranks and text in bold as the value with a linked attribute with 12 ranks.




Antidote Signet Antidote Signet

Description: Cleanse yourself of poison, disease and blindness.
Energy Cost: None.
Casting Time: 2 seconds.
Recharge Time: 8 seconds.
Linked Attribute: None.
Skill Type: Signet.


Called Shot Called Shot

Description: Shoot an arrow that moves 3 times faster than normal and cannot be "blocked" or "evaded."
Energy Cost: 10.
Casting Time: Next Attack.
Recharge Time: 4 seconds.
Linked Attribute: None.
Skill Type: Bow Attack.


Debilitating Shot Debilitating Shot

Description: If this ranged attack hits, target enemy loses 10 energy.
Energy Cost: 10.
Casting Time: Next Attack.
Recharge Time: 5 seconds.
Linked Attribute: None.
Skill Type: Bow Attack.


Distracting Shot Distracting Shot

Description: If this ranged attack hits, it interrupts target foe's action but deals only 1/13/17 damage. If that action was a skill, that skill is disabled for an additional 20 seconds.
Energy Cost: 5.
Casting Time: 3/4 seconds.
Recharge Time: 10 seconds.
Linked Attribute: Expertise. Increases damage.
Skill Type: Bow Attack.


Dodge Dodge

Description: For the next 5 seconds, you move 33% faster and have a 27%/65%/78% chance to "evade" incoming arrows. Dodge ends if you attack.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 30 seconds.
Linked Attribute: Expertise. Increases chance to evade.
Skill Type: Stance.


Dual Shot Dual Shot

Description: Shoot two arrows simultaneously at target enemy. These arrows deal 25% less damage than normal.
Energy Cost: 10.
Casting Time: Next Attack.
Recharge Time: 5 seconds.
Linked Attribute: None.
Skill Type: Bow Attack.


Escape {Elite} Escape {Elite}

Description: For the next 5/15/19 seconds, you move 25% faster than normal and have a 75% chance to "evade" attacks.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 60 seconds.
Linked Attribute: Expertise. Increases duration.
Skill Type: Stance.


Lightning Reflexes Lightning Reflexes

Description: For the next 5/10/11 seconds, you have a 75% chance to "evade" melee and arrow attacks and you attack 33% faster.
Energy Cost: 10.
Casting Time: Instant.
Recharge Time: 60 seconds.
Linked Attribute: Expertise. Increases duration.
Skill Type: Stance.


Marksman's Wager {Elite} Marksman's Wager {Elite}

Description: For the next 12 seconds, you gain 5/9/11 energy each time one of your arrows hits, but lose 10 energy each time one of your arrows miss.
Energy Cost: 5.
Casting Time: 2 seconds.
Recharge Time: 24 seconds.
Linked Attribute: Expertise. Increases energy gained.
Skill Type: Preparation.


Oath Shot {Elite} Oath Shot {Elite}

Description: If this attack hits, all your other bow attacks are recharged. If this attack misses, all your bow attacks are disabled for 10 seconds. With Expertise 8 or less, this skill has a 50% chance to miss.
Energy Cost: 10.
Casting Time: Next Attack.
Recharge Time: 20 seconds.
Linked Attribute: Expertise. Affects chance to fail.
Skill Type: Bow Attack.


Point Blank Shot Point Blank Shot

Description: Fire an arrow that has half the normal range, but strikes for +10/+18/+21 damage.
Energy Cost: 10.
Casting Time: Next Attack.
Recharge Time: 3 seconds.
Linked Attribute: Expertise. Increases damage.
Skill Type: Bow Attack.


Practiced Stance {Elite} Practiced Stance {Elite}

Description: For the next 20/32/36 seconds, your preparations are ready 50% faster and last 24%/45%/52% longer.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 15 seconds.
Linked Attribute: Expertise. Increases duration and duration boost.
Skill Type: Stance.


Quick Shot Quick Shot

Description: Shoot an arrow 2 times faster than normal.
Energy Cost: 5.
Casting Time: 1 second.
Recharge Time: 1 second.
Linked Attribute: None.
Skill Type: Bow Attack.


Throw Dirt Throw Dirt

Description: Target touched foe and foes adjacent to your target become Blinded for 3/13/16 seconds.
Energy Cost: 5.
Casting Time: 1 second.
Recharge Time: 45 seconds.
Linked Attribute: Expertise. Increases duration.
Skill Type: Skill.


Whirling Defense Whirling Defense

Description: For the next 8/18/21 seconds, you have a 75% chance to "block" attacks. Whenever you block an arrow this way, adjacent enemies take 5/10/11 piercing damage.
Energy Cost: 10.
Casting Time: Instant.
Recharge Time: 60 seconds.
Linked Attribute: Expertise. Increases duration and damage.
Skill Type: Stance.


 




Apply Poison Apply Poison

Description: For the next 12 seconds, enemies struck by your physical attacks become Poisoned for 3/13/17 seconds. This action is easily interrupted.
Energy Cost: 15.
Casting Time: 2 seconds.
Recharge Time: 12 seconds.
Linked Attribute: Wilderness Survival. Increases duration.
Skill Type: Preparation.


Barbed Trap Barbed Trap

Description: When Barbed Trap is triggered, all enemies in the area suffer 20/56/68 piercing damage, become Crippled and begin Bleeding for 3/21/27 seconds. Barbed Trap expires after 90 seconds. While activating this skill you are easily interrupted.
Energy Cost: 15.
Casting Time: 2 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Wilderness Survival. Increases damage and duration.
Skill Type: Trap.


Choking Gas Choking Gas

Description: For the next 1/10/13 seconds, your arrows deal 1/7/9 more damage and spread Choking Gas on impact. Choking Gas interrupts enemies attempting to cast spells.
Energy Cost: 15.
Casting Time: 2 seconds.
Recharge Time: 24 seconds.
Linked Attribute: Wilderness Survival. Increases duration and damage.
Skill Type: Preparation.


Dryder's Defenses Dryder's Defenses

Description: For the next 5/10/12 seconds, you gain 75% chance to evade attacks and 34/55/62 armor against elemental damage.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 60 seconds.
Linked Attribute: Wilderness Survival. Increases duration and armor.
Skill Type: Stance.


Dust Trap Dust Trap

Description: When Dust Trap is triggered, all enemies in the area are Blinded for 3/9/11 seconds and take 10/56/72 earth damage. While activating this skill, you are easily interrupted. Dust Trap expires after 90 seconds.
Energy Cost: 25.
Casting Time: 2 seconds.
Recharge Time: 30 seconds.
Linked Attribute: Wilderness Survival. Increases duration and damage.
Skill Type: Trap.


Flame Trap Flame Trap

Description: When Flame Trap is triggered, for 3 seconds all enemies in the area are struck for 15/27/31 fire damage and set on fire for 1/3/3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Wilderness Survival. Increases damage and duration.
Skill Type: Trap.


Frozen Soil Frozen Soil

Description: Create a level 1/8/11 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 30/78/94 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 30 seconds.
Linked Attribute: Wilderness Survival. Increases spirit level and duration.
Skill Type: Nature Ritual.


Greater Conflagration {Elite} Greater Conflagration {Elite}

Description: Create a level 1/8/11 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30/126/158 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 60 seconds.
Linked Attribute: Wilderness Survival. Increases spirit level and duration.
Skill Type: Nature Ritual.


Healing Spring Healing Spring

Description: For the next 10 seconds, creatures adjacent to this location are healed for 15/51/63 health every 2 seconds. While activating this skill, you are easily interrupted.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Wilderness Survival. Increases healing.
Skill Type: Trap.


Ignite Arrows Ignite Arrows

Description: For the next 24 seconds, your arrows explode on contact, dealing 3/15/19 fire damage.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 12 seconds.
Linked Attribute: Wilderness Survival. Increases damage.
Skill Type: Preparation.


Incendiary Arrows {Elite} Incendiary Arrows {Elite}

Description: For the next 8 seconds, targets struck by your arrows are interrupted and set on fire for 1/3/3 seconds.
Energy Cost: 5.
Casting Time: 2 seconds.
Recharge Time: 24 seconds.
Linked Attribute: Wilderness Survival. Increases duration.
Skill Type: Preparation.


Kindle Arrows Kindle Arrows

Description: For the next 12 seconds, your arrows deal an additional 3/20/26 fire damage.
Energy Cost: 5.
Casting Time: 2 seconds.
Recharge Time: 12 seconds.
Linked Attribute: Wilderness Survival. Increases damage.
Skill Type: Preparation.


Melandru's Arrows {Elite} Melandru's Arrows {Elite}

Description: For the next 18 seconds, your arrows cause Bleeding for 3/21/27 seconds and do +8/+24/+30 damage if they hit a target who is under an Enchantment.
Energy Cost: 5.
Casting Time: 2 seconds.
Recharge Time: 12 seconds.
Linked Attribute: Wilderness Survival. Increases duration and damage.
Skill Type: Preparation.


Melandru's Resilience {Elite} Melandru's Resilience {Elite}

Description: For the next 8/23/28 seconds, you gain +2 health regeneration and +1 energy regeneration for each Condition and Hex you are suffering.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 15 seconds.
Linked Attribute: Wilderness Survival. Increases duration.
Skill Type: Stance.


Muddy Terrain Muddy Terrain

Description: Create a level 1/8/11 Spirit. For creatures within its range, all creatures move 10% slower and speed boosts have no effect. This Spirit dies after 30/78/94 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 30 seconds.
Linked Attribute: Wilderness Survival. Increases spirit level and duration.
Skill Type: Nature Ritual.


Nature's Renewal Nature's Renewal

Description: Create a level 1/8/11 Spirit. For creatures within its range, Enchantments and Hexes are removed and take twice as long to cast. This Spirit dies after 30/126/158 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 60 seconds.
Linked Attribute: Wilderness Survival. Increases spirit level and duration.
Skill Type: Nature Ritual.


Poison Arrow {Elite} Poison Arrow {Elite}

Description: If Poison Arrow hits, your target becomes Poisoned for 5/17/21 seconds.
Energy Cost: 5.
Casting Time: Next Attack.
Recharge Time: 1 second.
Linked Attribute: Wilderness Survival. Increases duration.
Skill Type: Bow Attack.


Quickening Zephyr Quickening Zephyr

Description: Create a level 1/8/11 Spirit. For creatures within its range, all skills recharge twice as fast and cost 30% more energy to cast. This Spirit dies after 30/126/158 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 60 seconds.
Linked Attribute: Wilderness Survival. Increases spirit level and duration.
Skill Type: Nature Ritual.


Serpent's Quickness Serpent's Quickness

Description: For the next 15/27/31 seconds, recharge times for your skills are reduced by 33%. This skill ends if your health drops below 50%.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 45 seconds.
Linked Attribute: Wilderness Survival. Increases duration.
Skill Type: Stance.


Spike Trap {Elite} Spike Trap {Elite}

Description: When Spike Trap is triggered, all foes in the area take 10/56/72 piercing damage and become Crippled for 3/13/17 seconds and are knocked down. Spike Trap expires after 90 seconds. While activating this skill, you are easily interrupted.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Wilderness Survival. Increases damage and duration.
Skill Type: Trap.


Storm Chaser Storm Chaser

Description: For the next 8/18/22 seconds, you move 25% faster and gain 1/4/5 energy whenever you take elemental damage.
Energy Cost: 10.
Casting Time: Instant.
Recharge Time: 30 seconds.
Linked Attribute: Wilderness Survival. Increases duration and energy gained.
Skill Type: Stance.


Troll Unguent Troll Unguent

Description: For the next 10 seconds, you gain health regeneration +3/+9/+11.
Energy Cost: 5.
Casting Time: 3 seconds.
Recharge Time: 10 seconds.
Linked Attribute: Wilderness Survival. Increases health regeneration.
Skill Type: Skill.


Winnowing Winnowing

Description: Create a level 1/8/11 Spirit. For creatures within its range, creatures take 4 additional damage whenever they take physical damage. This Spirit dies after 30/126/158 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 60 seconds.
Linked Attribute: Wilderness Survival. Increases spirit level and duration.
Skill Type: Nature Ritual.


Winter Winter

Description: Create a level 1/8/11 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30/126/158 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 60 seconds.
Linked Attribute: Wilderness Survival. Increases spirit level and duration.
Skill Type: Nature Ritual.


 




Barrage {Elite} Barrage {Elite}

Description: All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +1/+13/+17 damage if they hit.
Energy Cost: 5.
Casting Time: Next Attack.
Recharge Time: 1 second.
Linked Attribute: Marksmanship. Increases damage.
Skill Type: Bow Attack.


Concussion Shot Concussion Shot

Description: If this attack hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5/17/21 seconds. This attack deals only 1/13/17 damage.
Energy Cost: 25.
Casting Time: 3/4 seconds.
Recharge Time: 10 seconds.
Linked Attribute: Marksmanship. Increases duration and damage .
Skill Type: Bow Attack.


Crippling Shot {Elite} Crippling Shot {Elite}

Description: If Crippling Shot hits, your target becomes Crippled for 15 seconds. This attack cannot be "blocked" or "evaded."
Energy Cost: 10.
Casting Time: Next Attack.
Recharge Time: 10 seconds.
Linked Attribute: Marksmanship. No effect.
Skill Type: Bow Attack.


Determined Shot Determined Shot

Description: If Determined Shot hits, you strike for +3/+15/+19 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
Energy Cost: 5.
Casting Time: Next Attack.
Recharge Time: 10 seconds.
Linked Attribute: Marksmanship. Increases damage.
Skill Type: Bow Attack.


Favourable Winds Favourable Winds

Description: Create a level 1/8/11 Spirit. For creatures within its range, arrows move twice as fast as normal and deal +6 damage. This Spirit dies after 30/126/158 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 60 seconds.
Linked Attribute: Marksmanship. Increases spirit level and duration.
Skill Type: Nature Ritual.


Hunter's Shot Hunter's Shot

Description: If this attack hits, you strike for +3/+13/+16 damage. If this attacks hits an enemy that is moving or knocked down, that enemy begins Bleeding for 3/21/26 seconds.
Energy Cost: 5.
Casting Time: Next Attack.
Recharge Time: 5 seconds.
Linked Attribute: Marksmanship. Increases damage and duration.
Skill Type: Bow Attack.


Penetrating Attack Penetrating Attack

Description: If Penetration Attack hits, you strike for +3/+15/+19 damage, and this attack has 20% armor penetration.
Energy Cost: 10.
Casting Time: Next Attack.
Recharge Time: 3 seconds.
Linked Attribute: Marksmanship. Increases damage.
Skill Type: Attack.


Pin Down Pin Down

Description: If this attack hits, the target enemy is Crippled for 3/13/16 seconds.
Energy Cost: 15.
Casting Time: Next Attack.
Recharge Time: 15 seconds.
Linked Attribute: Marksmanship. Increases duration.
Skill Type: Bow Attack.


Power Shot Power Shot

Description: If Power Attack hits, you strike for +10/+18/+21 damage.
Energy Cost: 10.
Casting Time: Next Attack.
Recharge Time: 6 seconds.
Linked Attribute: Marksmanship. Increases damage.
Skill Type: Bow Attack.


Precision Shot Precision Shot

Description: Precision Shot cannot be "blocked" or "evaded" and strikes for +10/+18/+21 more damage if it hits. This action is easily interrupted.
Energy Cost: 10.
Casting Time: Next Attack.
Recharge Time: 6 seconds.
Linked Attribute: Marksmanship. Increases damage.
Skill Type: Bow Attack.


Punishing Shot {Elite} Punishing Shot {Elite}

Description: If Punishing Shot hits, you strike for +10/+18/+21 damage and your target is interrupted.
Energy Cost: 10.
Casting Time: Next Attack.
Recharge Time: 6 seconds.
Linked Attribute: Marksmanship. Increases damage.
Skill Type: Bow Attack.


Read the Wind Read the Wind

Description: For the next 12 seconds, your arrows move faster than normal and deal +3/+9/+10 damage.
Energy Cost: 5.
Casting Time: 2 seconds.
Recharge Time: 12 seconds.
Linked Attribute: Marksmanship. Increases damage.
Skill Type: Preparation.


Savage Shot Savage Shot

Description: If this attack hits, target enemy's action is interrupted. If that action was a spell, you deal 13/25/29 damage.
Energy Cost: 10.
Casting Time: Next Attack.
Recharge Time: 5 seconds.
Linked Attribute: Marksmanship. Increases damage.
Skill Type: Bow Attack.


 




Bestial Pounce Bestial Pounce

Description: Your animal companion attempts a Bestial Pounce that deals +5/+17/+21 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 15 seconds.
Linked Attribute: Beast Mastery. Increases Damage.
Skill Type: Pet Attack.


Brutal Strike Brutal Strike

Description: If this pet attack hits, it deals +5/+17/+21 damage. If it strikes an enemy whose health is below 50%, that enemy takes an additional +5/+17/+21 damage.
Energy Cost: 10.
Casting Time: Instant.
Recharge Time: 5 seconds.
Linked Attribute: Beast Mastery. Increases damage.
Skill Type: Pet Attack.


Call of Haste Call of Haste

Description: For the next 30 seconds, your animal companions have 25% faster attack speed and move 33% faster than normal.
Energy Cost: 10.
Casting Time: Instant.
Recharge Time: 25 seconds.
Linked Attribute: Beast Mastery. No effect.
Skill Type: Shout.


Call of Protection Call of Protection

Description: For the next 120 seconds, your animal companions have 1/11/15 base damage reduction.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 115 seconds.
Linked Attribute: Beast Mastery. Increases damage reduction.
Skill Type: Shout.


Charm Animal Charm Animal

Description: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy Cost: 10.
Casting Time: 10 seconds.
Recharge Time: None.
Linked Attribute: Beast Mastery. No effect.
Skill Type: Skill.


Comfort Animal Comfort Animal

Description: Heal your animal companion for 20/87/110 points. If your animal companion is dead, it is resurrected at 10%/48%/61% health and all your skills are disabled for 8 seconds.
Energy Cost: 10.
Casting Time: 1 second.
Recharge Time: 1 second.
Linked Attribute: Beast Mastery. Increases healing and percentage of health upon resurrection.
Skill Type: Skill.


Disrupting Lunge Disrupting Lunge

Description: If this pet attack hits, it deals +1/+10/+13 damage. If it strikes an enemy who is using a skill, that skill is interrupted and disabled for 20 seconds.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 5 seconds.
Linked Attribute: Beast Mastery. Increases damage.
Skill Type: Pet Attack.


Edge of Extinction Edge of Extinction

Description: Create a level 1/8/11 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 14/43/52 damage to all nearby creatures of the same type. This Spirit dies after 30/126/158 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 60 seconds.
Linked Attribute: Beast Mastery. Increases spirit level, duration, and damage.
Skill Type: Nature Ritual.


Energizing Wind Energizing Wind

Description: Create a level 1/8/11 Spirit. For creatures within its range, all skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower. This Spirit dies after 30/126/158 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 60 seconds.
Linked Attribute: Beast Mastery. Increases spirit level and duration.
Skill Type: Nature Ritual.


Feral Lunge Feral Lunge

Description: If this pet attack hits, it deals +5/+17/+21 damage. If the attack strikes an enemy who is attacking, that enemy suffers from Bleeding for +3/+21/+26 seconds.
Energy Cost: 5.
Casting Time: Next Pet Attack.
Recharge Time: 10 seconds.
Linked Attribute: Beast Mastery. Increases damage and duration.
Skill Type: Pet Attack.


Ferocious Strike {Elite} Ferocious Strike {Elite}

Description: If this pet attack hits, it deals +13/+25/+28 damage, and you gain Adrenaline and 3/9/11 energy.
Energy Cost: 5.
Casting Time: Next Pet Attack.
Recharge Time: 8 seconds.
Linked Attribute: Beast Mastery. Increases damage and energy gained.
Skill Type: Pet Attack.


Fertile Season Fertile Season

Description: Create a level 1/8 Spirit. For creatures within its range, every creature's maximum health is increased by 50/290/370 and they gain +15 armor. This Spirit dies after 30/78/62 seconds.
Energy Cost: 5.
Casting Time: None.
Recharge Time: 30 seconds.
Linked Attribute: Beast Mastery. Increases spirit level, duration, and health gained.
Skill Type: Nature Ritual.


Maiming Strike Maiming Strike

Description: If this pet attack hits, it deals +5/+17/+21 damage. If it strikes a moving enemy, that enemy becomes Crippled for 3/13/17 seconds.
Energy Cost: 10.
Casting Time: Next Pet Attack.
Recharge Time: 10 seconds.
Linked Attribute: Beast Mastery. Increases damage and duration.
Skill Type: Pet Attack.


Melandru's Assault Melandru's Assault

Description: If this pet attack hits, it deals +5/+17/+21 damage. If it strikes an enemy with an Enchantment, that enemy and all adjacent enemies take an additional +5/+17/+21 damage.
Energy Cost: 10.
Casting Time: None.
Recharge Time: 10 seconds.
Linked Attribute: Beast Mastery. Increases damage.
Skill Type: Pet Attack.


Otyugh's Cry Otyugh's Cry

Description: All animals within 100 feet become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. This skill has a 50% chance to fail with Beast Mastery 4 or less.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 30 seconds.
Linked Attribute: Beast Mastery. Affects chance to fail.
Skill Type: Shout.


Predator's Pounce Predator's Pounce

Description: If this pet attack hit, it deals +5/+17/+21 damage and your pet gains 5/41/53 health.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 5 seconds.
Linked Attribute: Beast Mastery. Increases damage and health gained.
Skill Type: Pet Attack.


Predatory Season Predatory Season

Description: Create a level 1/8/11 Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30/126/158 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 60 seconds.
Linked Attribute: Beast Mastery. Increases spirit level and duration.
Skill Type: Nature Ritual.


Primal Echoes Primal Echoes

Description: Create a level 1/8/11 Spirit. For creatures within its range, Signet rings cost 10 energy to use. This Spirit dies after 30/126/158 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 60 seconds.
Linked Attribute: Beast Mastery. Increases spirit level and duration.
Skill Type: Nature Ritual.


Revive Animal Revive Animal

Description: Resurrect all nearby allied animal companions. They each come back to life with 50/410/530 health.
Energy Cost: 5.
Casting Time: 6 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Beast Mastery. Increases health upon resurrection.
Skill Type: Skill.


Scavenger Strike Scavenger Strike

Description: If this pet attack hits, it deals +5/+17/+21 damage. If it strikes an enemny suffering from a Condition, that enemy takes an additional +1/+12/+16 damage.
Energy Cost: 10.
Casting Time: Instant.
Recharge Time: 5 seconds.
Linked Attribute: Beast mastery. Increases damage.
Skill Type: Pet Attack.


Symbiosis Symbiosis

Description: Create a level 1/8/11 Spirit. For creatures within its range, for each Enchantment on a creature, that creature's maximum health is increased by 27/125/158. This Spirit dies after 30/126/158 seconds.
Energy Cost: 5.
Casting Time: 5 seconds.
Recharge Time: 60 seconds.
Linked Attribute: Beast Mastery. Increases spirit level, duration, and health gained.
Skill Type: Nature Ritual.


Symbiotic Bond Symbiotic Bond

Description: For the next 120/264/312 seconds, your animal companion gains +1 health regeneration, and half of any physical damage dealt to your animal companion is redirected to you.
Energy Cost: 10.
Casting Time: Instant.
Recharge Time: 55 seconds.
Linked Attribute: Beast Mastery. Increases duration.
Skill Type: Stance.


Tiger's Fury Tiger's Fury

Description: All your non-attack skills are disabled for 5 seconds. For the next 5/10/11 seconds, you attack 33% faster than normal.
Energy Cost: 10.
Casting Time: Instant.
Recharge Time: 10 seconds.
Linked Attribute: Beast Mastery. Increases duration.
Skill Type: Stance.